Kitten Kingdoms is a turn based browser game, played over the course of 2 or 3 weeks. Although turns happen each hour, you decide when and how frequently you log in to play.
Every player starts with a kitten which has two desires. You score points by satisfying those desires and expanding your empire. Such desires might be noble like marrying a soulmate, having a family and creating harmony. Some may desire to be wealthy, or to possess certain items. Other desires are more nefarious like warfare, sabotage and murder. When a cat dies its heir inherits the land, money, items and blueprints from its successor. Beware, if your cat dies with no heir you lose the game!
Turns happen on an hourly basis, during which the counties you control will generate income, troops and science. By default, every 24 turns you collect income from your counties and vassals.
The map consists of counties. Every cat starts with control of one county. A county generates money, troops and science every turn. The larger the county the more it generates. You only collect these resources on an ‘income’ turn, which is every 24 turns by default. At the start of the game each cat can only control up to 5 counties. Going over this limit will incur heavy fines. There are three ways to improve this limit: items, swearing fealty and having a cat swear fealty to you.
You can only see information about counties and other cats in vision of your own. Your own cats have a vision of 2 — that is they can counties up to 2 steps away from their own — and your counties have a vision of 1. When your cats marry you also gain the vision of their spouse. Dark gray counties are those outside of your vision. Light gray counties are neutral and not controlled by any cat. Coloured counties are those controlled by cats. The borders between counties also have meaning. Red borders indicate the two adjacent counties are not friendly, while green borders indicate a friendly alliance.
To move troops you first need to raise an army, which can be done by clicking on a county you control and then one of the raise army buttons.
While an army is raised it will cost you each turn 10btc + 1btc for every 20 troops. At the start of the game you can only have three armies raised at the same time. You can order an army to move by selecting your army in the county panel and then click ‘add move orders’. You will see all the counties adjacent to the army highlighted. You can click on adjacent counties to queue up a list of movement orders. When finished click ‘Commit orders’.
When an army moves on to an enemy county it will battle. Generally the larger army wins, however the defending county will have a defence bonus, which effectively multiplies the number of troops it has. You can see the defence bonus by selecting the county’s owner.
After an army has a battle it must rest, during which it cannot move or be returned to the reserve.
When you take over an enemy county with another kitten at that location you will capture and imprison that kitten. Captured kittens do not collect income and do not pay taxes to their overlord. You can release a prisoner via a message bolt-on.
A lot of this game is played via the messaging system. Not only can you just send text in your messages, you can also ‘bolt-on’ certain special actions.
In the message below we have bolted on a gift of 5 bitcoins.
When you receive a message with multiple bolt-ons you may choose to accept or decline any, unless the sender has set the message to ‘ultimatum’ in which you must either accept all or decline all.
Certain bolt-ons are only available if you are in the same county as the other kitten. To move to another kitten’s location add the ‘Offer Visit’ or ‘Request Visit’ bolt-on to your message.
There is also a global newsfeed which will keep you updated with marriages, deaths and other events. You can also pay 25btc to post an advert to the newsfeed, useful for finding that item you need!
Every kitten has a ‘focus’, which can be Economy, Military or Science. Selecting economy focus will improve your income. Selecting military focus will improve your recruitment of troops, increase your defense bonus and increase your attack bonus. Selecting science focus will improve your research speed. You can only change your focus every 72 turns.
A kitten may swear fealty to another kitten, which then becomes its overlord. Being an overlord is great! Every vassal (someone who has sworn fealty to you) gives you a percentage of their income and a percentage of the troops they recruit, as per your tax rate. The more vassals a kitten has, the higher the tax rate.
Swearing fealty has its benefits too, the kitten gains the overlord’s focus (as well as their own), the county cap increases by one for every vassal the overlord has. Your armies have free movement through the overlord’s territory (and vice-versa). However, you can still attack other kittens who have sworn fealty to the same overlord. To break fealty select your overlord and then click the ‘break fealty’ button. You cannot break fealty until 42 turns after you bent the knee.
They only way to stay in the game is to marry! Once married you can have more kittens, necessary to continue your kitten dynasty.
To marry, send a message with the ‘propose marriage’ bolt-on. When married both cats receive an income bonus and both gain each other’s focus bonus. To have children you simply need to be in the same county as your spouse, the cats will know what to do. Children will only be born every 48 turns. Divorce is not an option in this game, you will have to find other means.
Having kittens isn’t cheap, each kitten will cost you 10btc + 5% of the cats income, until you’re dead!
Your kitten will live to be at least 100 turns old. When a kitten dies, its heir will inherit their titles. The eldest child — not already controlled or heir to another player — will inherit all money, counties, items and blueprint. You will also gain control of the heir.
If there is no suitable child, then the eldest sibling - following the same rules as above - will become heir. If there is no suitable heir at all then you are elimited from the game!
Kittens can craftily plot against other kittens, to sabotage, steal and even murder. To start a plot, select the kitten you wish to plot against and click the ‘Plot’ button. You must be in the same county as your victim.
The plotting panel will show all the plots you can take, and the chances of your success. Plotting has its risks:
- you could publicly fail, in which case your failure will be posted in the newsfeed.
- you could publicly success, in which case your success will be posted in the newsfeed.
- you could silently fail, in which case nothing happens but no-one will know you tried.
- or you could silently succeed, in which case you gain the effects of the plot but no-one will know it was you!
Research and Items
Your kitten start with the ‘experimentation’ blueprint by default. Every county a kitten controls generates science points. These points go towards the active blueprint. Every time the ‘experimentation’ blueprint is completed there is a 1/6 chance of discovering a new blueprint.
All other blueprints give you an item when completed, these items have varying effects, some are passive and some can be activated for a one-time use. There are two types of special items: anarchy items and harmony items. Anarchy items penalise every kitten on the map while active, while harmony items give a boost to every kitten on the map.
You can only trade items with other cats if you are at the same location.